Smith’s Verdict: ***1/2
Reviewed by Tanner Smith
2017 was undoubtedly a banner year for Stephen King in terms of media adaptations based on some of his works. Within just a couple of months (August 2017 to October 2017), there was a solid TV series based on his novel “Mr. Mercedes” (part of a trilogy, with a second season based on the second novel “Finders Keepers” getting a release), the cinematic version of his “It” became one of the highest grossing horror films of all time, and there were two other gripping King adaptations released exclusively to Netflix: “1922” (based on a King short story) and “Gerald’s Game.” One has to wonder what King did with his residual checks, but it’s good to know he has little reason to be ashamed (for the most part).**
“Gerald’s Game,” the subject of this review, is based on King’s 1992 novel with an interesting hook: a survival-thriller/character-study about a woman who is handcuffed to a bed in an isolated cabin…and is still bound when her husband suddenly dies of a heart attack. The admittedly-thin premise becomes a great conduit for terror and survival, but the novel is more about character than about horror. Who can come in to bring more humanity and depth to what would otherwise be a passable (but not particularly special) thriller? Mike Flanagan, the director of a tragic disintegrating family drama disguised as a supernatural thriller (“Oculus”), the prequel nobody wanted but became a well-crafted horror film with believable characters (“Ouija: Origin of Evil”), and a brilliant home-invasion thriller with unexpected twists (“Hush”).
Mike Flanagan is the best director working in the horror film genre recently, because he knows how to draw in an audience and keep them on-edge while treating them with respect. His films are chilling for all the right reasons. And that includes “Gerald’s Game,” which is faithful to its source material, and more.
As I mentioned, the central character, a woman named Jessie (Carla Gugino), spends most of the story handcuffed to a bed. This was part of a kinky sex game her husband Gerald (Bruce Greenwood) wanted to play with her at their remote vacation house, and it’s quite disturbing when the game consists of imagining rape with a captive. Jessie isn’t too eager to play, but she’s already tied to the bedposts when she calls out her husband on how sick his fantasy is. The married couple has already had problems before, and this role-playing game doesn’t make matters any better. Jessie demands Gerald unlock the cuffs, Gerald refuses…and then Gerald has a heart attack and dies. (Whoops.)
With no way of calling out for help and no one in the area plus a rabid stray dog that comes in the house to take bites out of Gerald’s corpse, Jessie is stuck on the bed, alone with her own thoughts as she tries to figure out how she’s going to get out of this predicament (if she ever does). Much of the novel is told through inner monologue and memory—how does Flanagan handle the delivery of exposition? By having Jessie partake in hallucinatory conversations with imaginary versions of Gerald and herself—these two sort of play as Jessie’s devil (Gerald) and angel (a stronger version of herself) on her shoulders, if you will. It’s an interesting move that’s played very effectively, and it also helps give more insight into Jessie’s thought process.
We get some good chilling moments of t&t (tension & terror) from the idea of the hungry meat-eating dog coming and going as he pleases to the possibility that there may actually be somebody coming into the house at night and not just another hallucination Jessie is imagining. And we also get compelling moments of survival that rival moments from “127 Hours” and “Buried” (two other movies in which a character is stuck in one place for a long period of time), such as how she manages to get drinks from a cup of water left on a shelf above the bed. But more importantly, “Gerald’s Game” works brilliantly as a character study. We get a well-rounded portrait of Jessie, not just with fantasy conversations with manifestations of her fear and her strength but also with flashbacks that reveal the origins of her guilt and her mental bindings. These scenes involve Jessie’s father (played by a surprisingly chilling Henry Thomas), who does something more chilling and disturbing than anything the flesh-eating dog does in this film. With his other films, Flanagan has always shown how important his characters are while also remembering he’s still making horror films, and with “Gerald’s Game,” he knows how important King’s characters are as well.
The acting is top-notch. Carla Gugino is excellent as Jessie. She captures the weight of the situation her character feels throughout the film, and she’s able to play with different emotions she goes through, from fear to sadness to relief, among others. We like Jessie, sympathize with her, and root for her when she attempts the inevitable escape. But I can’t leave out Bruce Greenwood, who has an arguably trickier role—he not only has to play Gerald but he also has to play Jessie’s exaggerated version of Gerald.
There’s a 10-minute epilogue that ties up all loose ends in the film. In the novel, this took about 50 pages to wrap up and is considered to be some of King’s least successful writings. Seeing the film for the first time on Netflix, I thought the final 10 minutes was unnecessary. But seeing it again, I realized it was absolutely necessary. It gave Jessie the redemption she (and to an extent, we) needed after going through her own personal hell, and it made the film overall less of a standard horror film and more of an appreciated character drama.
Mike Flanagan knows what he’s doing. With “Oculus,” “Hush,” “Ouija: Origin of Evil,” “Before I Wake,” and “Gerald’s Game,” he’s already made five effectively solid horror films. Let’s hope for five more, because he knows what it takes to make us fear and, more importantly, he also knows what it takes to make us care. “Gerald’s Game” is probably his most accomplished work; Stephen King should be proud.
**Yes, there was also the badly publicized “Dark Tower” movie released in cinemas before any of those other projects. Why bring up the negatives when there were many positives
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